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- ================================================================
- Title : Semi-Mini DeathMatch Level
- File Name : MEDIDETH.WAD
- For : DOOM -and- DOOM II
-
- Author : Scott Smith
- Email Addresses : scottallyn@aol.com
- scotta@cris.com
-
- Other works : MINIDETH.WAD, CYBRDTH2.WAD,
- CYBRDETH.WAD, E1M1SAS.WAD,
- E2M1SAS.WAD, LMP10.EXE
-
- In progress : MAXIDETH.WAD (Part III in the series)
- ================================================================
- * Play Information *
-
- Episode and Level # : E1M1 for DOOM, Map 1 for DOOM II.
- Single Player : No, though there -is- a plyr 1 start.
- Cooperative 2-4 Player : Cooperative play is for old ladies.
- Deathmatch 2-4 Player : Yes. Intended for 3 or 4 plyrs, but
- works very well with just two.
- ================================================================
- * Description *
-
- This level is the successor to MINIDETH.WAD (Miniature Death-
- Match) and shares a similar theme. Those of you who have played
- MINIDETH may recognize a few things in MEDIDETH. It has been
- designed with more than two players in mind, though it works
- well with just two. It is roughly four times larger than its
- predecessor but still not very large and high frag counts can be
- achieved in a short period of time.
-
- The level is based around a large central room that is broken up
- by stacks of various sized crates that can be climbed and used
- to block incoming gun fire. There are many nooks and crannies to
- ambush from as well as a few easily defended sniper ledges that
- offer a good view of much of the level. There are numerous
- teleporters (located inside of certain crates) that give access
- to the more powerful weapons and a lift that leads to one of the
- sniper ledges, all of which are marked by small white arrows
- upon the floor.
-
- The plasma rifle is easy to get to but getting away with it is
- another matter; one misstep and you'll find yourself in an
- inescapable Archvile trap, much to the enjoyment of the other
- players, who can watch you getting tossed around like a ragdoll
- from the safety of the main room. This trap will only trigger in
- Multi-Player mode. Getting to the BFG requires the use of a
- hidden teleporter, a couple of jumps, and a stationary 180
- degree turn (not necessarily in that order).
-
- The level has a few monsters (besides the archviles in the trap)
- that have been thrown in to keep everyone on their toes. You can
- choose which ones you'd like to have in the level by choosing
- the approprate skill setting:
-
- Skills 1 & 2 - A few roaming baby spiders,
- Chaingunners at the sniping
- windows, and the Archies in
- the trap.
-
- Skill 3 - Only the Archies in the trap.
-
- Skills 4 & 5 - A roaming Archvile (heheh...
- watch your buddies literally
- fly over the crates!) and
- the Archies in the trap.
-
- Obviously, in order to take full advantage of the Archvile
- trap, you need to play without the -NOMONSTERS parameter.
- When playing with 3 or 4 players, use -DEATHMATCH instead of
- -ALTDEATH; this will ensure that everyone has immediate
- access to a weapon. If you play the level with roaming
- monsters, you may want to add the -RESPAWN parameter so that
- the monsters will keep coming back.
-
- This level also works with the original DOOM. When played in
- DOOM, all of the DOOM II monsters and power-ups are replaced
- with original DOOM monsters and power-ups; the Archvile trap
- becomes a Baron trap. The level has the same new music for
- Both DOOM and DOOM II. Making this level compatible with both
- games meant a larger file size, but it's not overly large and
- should only take a minute or two to download.
-
- I'd like to thank all of the regular DOOMers at CRIS, who have
- done lots of Multi-Player playtesting in both this level and
- it's predecessor. Sje deserves special mention for being the
- first to entertain us by getting caught in the Archvile trap.
- Heheh... I looked up and saw the bottom of your feet, Sje!
- Thanks also to Mike Stevens (I TOLD you that you couldn't
- get any frags on me using that steering wheel, FOOL!) for the
- idea of raising the player's height in front of the sniper's
- windows to allow better clearance for rockets (the result of
- which is those small stone bricks at each window). Finally,
- I'd like to thank Jazz411@aol.com, whose VERYTINY.WAD gave me
- the idea for MINIDETH (baby brother to MEDIDETH).
-
- I'd appreciate any feedback that you have to offer and I'd love
- to see some of your recorded games in this level (mail 'em to
- the CRIS address, since the AOL address doesn't handle attached
- files via the INET very well... unless you're on AOL or CRIS,
- then just e-mail them to ScottAllyn).
- ================================================================
- * How To Play *
-
- To load MEDIDETH into the game, copy MEDIDETH.WAD to your DOOM
- or DOOM II directory and enter:
-
- doom -file MEDIDETH.WAD
- or
- doom2 -file MEDIDETH.WAD
-
- To play it over the modem or on a network, consult the game docs
- and the FAQ. If you still need help, e-mail me.
- ================================================================
- * Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels without giving me credit for the original version, as
- well as stating the changes made within a text file. Also,
- please don't recycle the MEDIDETH name with your modified
- version. I've found a few modified versions of my other levels
- being passed around with no mention that I created the original
- version, and that SUCKS! Please have a little respect for the
- time involved in creating this WAD by at least mentioning the
- original author!
-
- You may distribute MEDIDETH.WAD in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this text file INTACT.
- If MEDIDETH.WAD is to be distributed under the MEDIDETH name,
- the embedded ENDOOM directory entry MUST be included (that's the
- credits that get displayed after quitting the game. If MEDIDETH
- is not mentioned there, someone has been screwing with the
- level! Contact me and I'll send you a new copy).
-